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Eye Tracking Technology Poised To Be Next Trend To Immerse Gamers
A Queen’s University study confirms that video-gamers feel more immersed and have more fun in virtual environments when they play with commercial eye tracking technology.
These “new controls” replace the mouse click as a means to allow players to interact more naturally with their digital environments.
"Eye tracking technology allows us to build interfaces that respond to users' intentions rather than just their actions. This makes computers feel more natural than ever before," says the study’s co-author David Smith a PhD candidate with Queen’s School of Computing.
First developed in the late 1960s the technology, already used by people with limited mobility, pilots, and market researchers, is increasingly attracting the interest of video-game companies.
This study, also authored by the School of Computing’s Associate Professor Nicholas Graham, showed that players enjoyed the way eye tracking enhanced their involvement in the role-playing game Neverwinter Nights. However, players still preferred to use the mouse to control games like Quake 2, a first-person shooter game, and Lunar Command, an action/arcade game.
Players overwhelmingly indicated an increased feeling of immersion in the gaming world when they played with the eye tracker – 83 percent of those playing Quake 2, 83 percent playing Neverwinter Nights, and 92 percent playing Lunar Command. Smith and Graham suggest this is due to an increased level of feedback, which is given even when the user makes subconscious eye movements.
Read more at www.sciencedaily.com/General Game Design: Strategy Games
There's a very good reason why Sid Meier is one of the most accomplished and respected game designers in the business. He pioneered the industry with a number of unprecedented instant classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often voted the number one game of all time, Civilization. Meier has contributed to a number of chapters in this book, but here he offers a few words on game inspiration.
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GRAW2 multiplayer demo coming to PC
Three months removed from its console debut, Ubisoft's Ghost Recon Advanced
Warfighter 2 is nearly set to be unleashed on PCs. To tide the clamoring crowd
over, Ubisoft has announced a multiplayer demo for the modern-day first-person
shooter, to be available June 7. The demo includes the new Calavera map, as well
as two modes: team deathmatch and the new recon versus assault, where the elite
Ghost squad must storm a rebel encampment. As with the original Advanced
Warfighter, Swedish developer GRIN is on PC-development duty. Expect the full
retail version to hit PCs June 26.