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Aim Vs Msn
    Aim Vs Msn - AIM and MSN just could not get along..
AIM and MSN just could not get along, use the LMAO-blades to fight, now which side are you AIM or MSN?

Fighting Funny Games !!!

Chuck Norris
Chuck Norris
Bee Boxing
Bee Boxing
Aim Vs Msn
Aim Vs Msn
Elysium Man
Elysium Man
Kogent Knight
Kogent Knight
Dragon Fist
Dragon Fist
Knockout
Knockout
Power Fox
Power Fox
Celebrity Fight Club
Celebrity Fight Club
Battle Lotr
Battle Lotr
Uber Battle
Uber Battle
Pikey
Pikey
Adventures Of Buttlock
Adventures Of Buttlock
Pencak Silat
Pencak Silat
Rage Game
Rage Game
Matrix Bullettime Fighting
Matrix Bullettime Fighting
Gladiator Castle Wars
Gladiator Castle Wars
Bloody Rage
Bloody Rage
Armadillo Knight
Armadillo Knight
Way Of The Stick
Way Of The Stick
Mex
Mex
Saber Mania
Saber Mania
Battle For Gondor
Battle For Gondor
Dusty Xmas Turkey
Dusty Xmas Turkey
Dragonball Z Flash Dimension
Dragonball Z Flash Dimension
Christmas Combat
Christmas Combat
Jingle Ballistic
Jingle Ballistic
One Mans Dooms Day
One Mans Dooms Day
Kim Blis The Blue
Kim Blis The Blue
Cronch Fight
Cronch Fight
Aevarrons Coliseum
Aevarrons Coliseum
Fight Fight 2
Fight Fight 2
Kill Bill
Kill Bill
Shit War
Shit War
Presidential Knockout
Presidential Knockout
Hit Him
Hit Him
Muay Thai
Muay Thai
Disorderly
Disorderly
Golden Glove Boxing
Golden Glove Boxing
Sinjid Battle
Sinjid Battle
Fierce Fighter
Fierce Fighter
Soccer Thugs
Soccer Thugs
The Challenge
The Challenge
Snowblitz 2005
Snowblitz 2005
Drop Kick The Faint
Drop Kick The Faint
Territory War
Territory War
Street Fighter 2
Street Fighter 2
Prince Of War
Prince Of War
Ninja Man
Ninja Man
Dynasty Warrior
Dynasty Warrior
Fear Unlimited
Fear Unlimited
Crazy Steven
Crazy Steven
Conan Obrien The Barbarian
Conan Obrien The Barbarian
Armor Dude
Armor Dude
Commando 2
Commando 2
Dadn Me
Dadn Me
Stick Fighter
Stick Fighter
Undead Assault
Undead Assault
Sword Tournament
Sword Tournament
Soakamon
Soakamon
Sumo
Sumo

Related Games News

Some Online Video Games Found To Promote 'Sociability,' Researchers Say

In theory, anyway. After examining the form and function of what's known in the trade as MMOs -- massively multiplayer online video games -- an interdisciplinary team of researchers concludes that some games "promote sociability and new worldviews."

The researchers, Constance Steinkuehler and Dmitri Williams, claim that MMOs function not like solitary dungeon cells, but more like virtual coffee shops or pubs where something called "social bridging" takes place. They even liken playing such games as "Asheron's Call" and "Lineage" to dropping in at "Cheers," the fictional TV bar "where everybody knows your name." "By providing places for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function much like the hangouts of old," they said. And they take it one step further by suggesting that the lack of real-world hangouts "is what is driving the MMO phenomenon" in the first place. The new conceptual study was published in early August in the Journal of Computer-Mediated Communication under the title, "Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places.' "

Steinkuehler is a professor of education at the University of Wisconsin at Madison, and Williams is a professor of speech communication at the University of Illinois at Urbana-Champaign. The term "third places" was coined in 1999 by sociologist Ray Oldenburg to describe the physical places outside the home and workplace that people use for informal social interaction. Steinkuehler and Williams argue that online spaces, such as those found in MMOs, should also count as third places for informal sociability, "albeit new and virtual places." MMOs are graphical 2- or 3-D videogames that allow players, through their self-created digital characters or avatars, to interact with the gaming software and with other players, to build "relationships of status and solidarity." While still in-game, players can hold multiple real-time conversations with fellow players through text or voice.

The games the researchers studied -- "Asheron's Call I and II" and "Lineage I and II" -- represent "a fairly mainstream portion of the fantasy-based MMO market," the authors wrote, where rewarding players for cooperation and the formation of long-term player groups or "guilds" is part of the game. Game play in MMOs is not a "single solitary interaction between an individual and a technology," the researchers wrote, "but rather, is more akin to playing five-person poker in a neighborhood tavern that is accessible from your own living room." Steinkuehler and Williams also found that participation in such virtual third places "appears particularly well suited to the formation of bridging social capital -- social relationships that, while not usually providing deep emotional support, typically function to expose the individual to a diversity of worldviews," they wrote. "In other words," Williams said, "spending time in these social games helps people meet others not like them, even if it doesn't always lead to strong friendships. That kind of social horizon-broadening has been sorely lacking in American society for decades."

Over the last few years, Williams has published a number of studies that have challenged the common and mostly negative beliefs about game playing. For his work on online games as third places, Williams drew on an earlier study of "Asheron's Call," for which he combined survey research and experimental design and focused on "issues of social capital and real-life community," he said. He even played the game and conducted 30 random interviews, asking players about their motivations for playing, their in-game social networks and their life outside the game. "There were both positive and negative outcomes," he said. Read more at www.sciencedaily.com/

The Structure of a Game AI System

Let's start to understand the structure of game AI systems by taking a virtual microscope and looking inside a single AI entity. It can be a Quake enemy, an Age of Empires army, or the creature from Black & White. Understanding the major building blocks will later help you structure and code your systems efficiently.

Command & Conquer 3 Tiberium Wars

The real-time strategy genre as we know it today--gathering resources, building bases, and massing huge armies to sweep your opponent from the map--owes a lot to Command & Conquer. The original Command & Conquer was one of the first true real-time strategy games, as well as one of the best games ever made.